Smash Bros 4 Download
Jun 22, 2017 And that is how you install Smash 4 Mods directly onto your Wii U! For a little tip, if you want to disable mods for Smash 4 after booting the application, just go into System Settings and exit out of it to disable the patch SDCafiine has without rebooting your console. Also, be sure to keep your SD Card in when launching this app.
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epicmartin7
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I also apologize for the mess of formatting this post might be to some. I've been having issues getting the spoiler option working due to duplicate spoilers appearing. This is really the only look that felt somewhat decent. If anyone could tell me how to fix that issue, let me know!
So a lot of people in the Smash Community have been modding Super Smash Bros. for Wii U for some time and usually use the Internet Browser exploit quite a lot. What some don't know is that offline solutions have been starting to become readily available for quite sometime. Today, I'm going to show you guys how to install a SD Cafiine directly onto the Wii U in the form of a forwarder.
This tutorial is going to be divided into several categories all around and will list the things you need as you go along. Without a further ado, lets get started!
PREPARATION
Step 2: Extract the .zip file and put those files onto the root of your SD Card.
Step 3: Transfer your SD Card into your Wii U.
Step 3: In the Wii U Internet Browser, go to http://loadiine.ovh.
Step 4: It’ll bring up an options menu asking to select your program. Make sure it says “Homebrew Launcher 1.4 (5.5.0 - 5.5.1)”. Click Submit.
Step 5: Once HBL boots up, shut down your Wii U. Transfer your SD Card back into your Computer.
Step 6: Download the latest version of the Wii U Appstore
Step 7: Extract the zip file.
Step 8: Open the “wiiu” directory on your SD Card and merge the “apps” folder on your SD Card with the “apps” folder from the .zip file.
Step 9: Take your SD Card out of your Computer and put it into the Wii U.
Step 10: Repeat Steps 3 & 4 chronologically.
Step 11: Click on the HB App Store icon and hit “Load”.
Step 12: It’ll update its app info and store files on the SD for better loading times. This takes about a 1 minute at most.
Step 13: Once done, click on the “Tools” section.
Step 14: Scroll down until you see an app called “DDD”.
Step 15: Click “Get” and let it download. This shouldn’t take long.
Step 16: Once done, go down again until you see an app called “SDCafiine”. This app will be very useful in the future.
Step 17: Click “Get” and let it download. This (again) shouldn’t take long.
Step 18: After your done, back out of the Wii U App Store with the HOME Menu button. This will take you back to HBL.
Step 19: Keep your Wii U on, but make sure to go back to your PC.
ALSO BE WARNED, YOU WILL NEED AT LEAST 13 GB OF SPACE ON YOUR HARD DRIVE IN ORDER TO DUMP THE GAME. IF YOU DON'T, THE GAME WILL BE INCOMPLETE.
Step 20: Download the DDD client for Windows, Mac, or Linux and extract the zip file to your desktop.
Step 21: For Windows users, download this .bat file which automatically boots the program with its necessary settings.
Step 21a: For Linux and Mac users, open up a terminal (which is in the utilities settings for Mac users) and paste this “./titledumper <dump_path_on_wiiu> <output_path_on_pc>” (be sure to not include the quotes themselves, just the command within the quotes.)
Step 21b: Once copy & pasted for Linux and Mac users, modify the “<dump_path_on_wiiu>” text to to say “/vol”. (Again, no copying the quotes, just copy the command itself.)
Step 21c: Once again for Linux and Mac users, modify the “<output_path_on_pc>” to have it go to any folder path on your computer and assumably start with a drive letter of your choosing. (And this time, put quotes around <output_path_on_pc> and just modify it within the quotes.)
Step 22: Obtain the IP address of your PC. Here’s how to guides for Windows (Windows 8.1 is the same for Windows 10 users), Mac and Linux (only Ubuntu for the time being.)
Step 23: After you get a hold of your IP address or have saved it somewhere, boot-up the title dumper .exe file using the .bat file for Windows users or using a terminal for Mac/Linux users.
Step 23a: Be sure to allow your program the ability to go through your firewall. It won’t work without letting it through there.
Step 24: Load DDD from the Homebrew Launcher.
Step 25: Put in the IP address we obtained earlier.
Step 26: Press the X button on the Wii U Gamepad.
Step 27: This will take you to the Wii U menu. From there, boot-up Super Smash Bros. for Wii U.
Step 28: The game will hang on the screen, but this is normal. It is dumping the files to your computer. This process also takes several hours. So be patient.
Step 29: Once the process is done, the game will boot-up. This does not mean it is fully done. Boot into the game and hit the HOME Menu button to go into the pop-up menu. This will dump the rest of the game’s files which does not take long.
Step 30: After the process is fully complete, go back to the Wii U Menu and power down the console.
Sm4shexplorer is a file tree viewer which allows the modification, building and erasing of some of Smash 4's content. Its a very powerful tool that helps the modding scene quite a lot. In this section, were going to show how to set it up and compile our very own mods.
WHILE THE TITLEDUMPER PROGRAM WAS FOR ALL PC PLATFORMS, SM4SHEXPLORER IS ONLY FOR THE WINDOWS PLATFORM. WHILE YOU MIGHT BE ABLE TO GET THIS PROGRAM WORKING ON YOUR MAC/LINUX DEVICE USING SOMETHING LIKE WINE OR VIRTUALBOX, THAT IS UNFORTUNATELY OUTSIDE THE SCOPE OF THIS TUTORIAL WHICH MEANS GOOGLE IS YOUR BEST FRIEND FOR THAT ONE.
Step 31: Download the latest version of Sm4shExplorer in this GBATemp thread.
Note: The latest version of Sm4shExplorer takes a very long time in making files. So if you want faster compilation times with your mods, download 0.07.1 along with 0.06.4b. Unzip them both, then delete the “tools” and “plugins” folder from the 0.06.4b directory. From there, you then copy the “tools” and “plugins” folder from the 0.07.1 directory and just paste them into the 0.06.4b directory. I have personally not found any issues with this setup and everything works as intended. If you are worried about any issues, then sticking with the latest version and plugin could be the best bet. Although, it is up for you to decide.
Step 32: Open Sm4shExplorer for the first time and you will be prompted with a message to find the directory where your dumped copy of Super Smash Bros. for Wii U is located. Click the “Okay” button.
Step 33: Once you get to that directory, make sure to click on the “vol” folder and hit the “Okay” option.
Step 34: You will then be prompted with a message asking what version of Smash Wii U you have. You can choose with Game Region you have depending on the game copy dumped. As for the Game Version, you don’t have to change anything since “288” in the internal number for the 1.1.6 patch. Since this guide assumes you have the 1.1.6 patch, you don’t have to modify the Game Version value (only the Game Region one) and can just hit the “Save” option.
Step 35: After that, if you have any mods, you can drag and drop them into the treeview. These mods are identified by their green text color while files that were modified in official patches are blue. Standard files from the base game are just standard black.
Step 36: After you’re done, you can hit the tab “Project” along with “Build the Mod”. This process should take 5 minutes if you have version 0.06.4b. It will take a lot longer if you use 0.07.1. So time does vary sometimes. The amount of content you have, the version you use, and the specs of your PC all have effect on it.
Step 38: After the content is all done, it will generate a new folder in the export folder called “release”. Go into that directory and you’ll see a “content” folder. Go into the “content” directory until see a “patch” folder. Were going to copy the patch folder into the 0005000010144F00 directory on your SD Card.
Step 39: If you have any custom music files, go into your “workspace” folder then onto your “content” folder until you reach the “sound” folder. Copy the “sound” folder into the 0005000010144F00 directory.
IN PREPERATION BE SURE TO DO THREE THINGS:
- CHECK THE COMPATIBILITY LIST HERE TO SEE IF YOUR VIRTUAL CONSOLE GAME IS SUPPORTED.
- IF YOU HAVE AN EXTERNAL DRIVE WITH THE GAME OF YOUR CHOOSING, MOVE THAT GAME TO THE INTERNAL SYSTEM MEMORY BEFORE INSTALLING. IT HAS TO BE THERE FOR INSTALLTION.
- WHEN YOU START THE INSTALLATION, BE SURE TO UNPLUG THE DRIVE BEFORE PROCEEDING AS THAT MIGHT MAKE THE INSTALLATION NOT INSTALL CORRECTLY.
NOTE: DO NOT DOWNLOAD CBHC. IT IS A COLDBOOT CUSTOM FIRMWARE INSTALLER AND HAS A HIGHER CHANCE OF BRICKING (WHICH IS ALSO HEAVILY OUT OF THE SCOPE OF THIS TUTORIAL.)
Step 41: Unzip the latest version of the Haxchi installer and you’ll have two folders: “wiiu” and “haxchi”.
Step 42: Merge the “wiiu” folder with the existing “wiiu” folder on your SD Card and put the “haxchi” folder on the root as well.
Step 43: Download this “haxchi” folder which presents itself in a similar style to Smash 4 in terms of icon and boot-up.
Step 44: Extract the new ssbhaxchi.zip folder and merge the new “haxchi” folder with the old one on the root of your SD Card.
Step 45: Take the SD Card out of your Computer and put it back into your Wii U while turning on the console.
Step 46: Repeat Steps 3 & 4 chronologically from the 'PREPARATION' section.
Step 47: Once you’re in HBL, launch the Haxchi application.
Step 48: It will show you list of the available DS titles you have on your System Memory. Choose one and press A.
Step 49: It’ll bring up some text. Read it, then press A once more.
Step 50: It should install the files and the UI elements.
Step 51: After all is said and done, you should have an app that says “Smash Bros. Wii U Mod Enabler”. If you have an external hard drive: you can then restart the console, plug in your hard drive and go to System Settings to move the app back onto your hard drive.
For a little tip, if you want to disable mods for Smash 4 after booting the application, just go into System Settings and exit out of it to disable the patch SDCafiine has without rebooting your console .
Also, be sure to keep your SD Card in when launching this app. It's still a forwarder, so it still boots the actual app off the SD Card.
I want to thank everyone in the homebrew scene that was involved in making these apps and mods that we all have. Without them, this tutorial wouldn't be possible.
If you have any improvements or suggestions, just let me know as I'm always want to improve!
Japan's had it since February, America's been playing it since July, and now - finally - Super Smash Bros has arrived on the shores of Europe. A PAL release was by no means certain, but Nintendo have obviously been paying attention to the hundreds of you who responded to our 'We Want Smash Bros' appeal. With this and Donkey Kong 64, the last Christmas of the Millennium belongs to Nintendo's biggest characters.
But can a beat-'em-up starring Mario and friends actually work? When the original Mario Kart was announced for the SNES, some gamers tutted, shook their heads, and admonished Nintendo for even daring to cash in on Mario's success in such a manner. They were soon gobbling their hats, of course, when Mario Kart emerged as the most enjoyable racing game ever (until Mario Kart 64 arrived), but the same head-shakers are openly wondering if it's a such a good idea to shove our plumbing friend in a fighting game.
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Read on to discover if their fears are justified...
Club Kirby
When Wil flew to Japan for Nintendo's Spaceworid show, he witnessed a huge Super Smash Bros tournament in full flow. As a result, we leamt that Kirby is the character of choice among experts, presumably thanks to him being able to steal other fighters' abilities, making him effectively 12 characters in one. His 'Kirby Strike' (Up+B) is also a devastating special move that can knock even the hefty DK flying. So, if you're hoping for easy victory, think pink.
Tournament Mode
All the usual characters are waiting for a scrap in one-player, but there's also a bundle of characters that don't crop up elsewhere - such as the 30-strong Dummy Team of shiny purple robots. The final boss battle is with a giant glove, who - unsurprisingly - can punch you very hard indeed.
Training Mode
There are a fair number of averagely complex moves in Smash Bros, so Nintendo have helpfully included a training mode.
You can alter the arena, the speed of the game, which objects appear (if any), and the intelligence of your dummy opponent. Perfick.
Hidden Characters
The four secret characters in Smash Bros are yours if you complete the whole game with a specific character, or within a certain amount of time. The silhouettes on the title screen offer a due as to exactly who they are - although one's so obscure we had to ask Wil which game he comes from.
Four-Player Fights
You're not restricted to fighting just one computer opponent if you're on your own - by dicking the small yellow icons on the character select screen, you can go up against up to three CPU fighters, and even form teams of two or three for a manic round of team fighting.
Arch! Real Monsters!
As Matthew Sexton from Bedford hypothesised in Mailbox in N64/34. Smash Bros' PAL delay was almost certainly due to Pokemon's October release on the Game Boy - Nintendo wanted to give time for Europeans to get used to Pikachu and friends before they showed up in Smash Bros. And there are loads of Pocket Monsters in the game, courtesy of the brilliant Pokeball power-up - Meowth, Snorlax, Butterfree, Beedril, Chansey and loads of others all burst from the red-and-white spheres.
Scrap! Scrap! Scrap!
- In the red corner: Metro id's Samus, replete with orange bio-suit and giant laser. In the blue corner: Zelda's Link, armed with swords, bombs and an attractive green skirt Let battle commence!
- Samus sneaks in an early shot on the Kokiri warrior. The young lady's futuristic gun can prove deadly - jumping or using your shield are the best ways to avoid a roasting.
- After a few blows have been exchanged, Samus has maintained the upper hand. This battle on the edge of a treacherous moving platform threatens to put paid to them both, though.
- Rejuvenated, Link goes on the offensive. Samus, momentarily confused, turns her back on the green-skirted fighter, giving Link free reign to move in with a bomb. This ain't gonna be pretty.
- The deciding moment. Link, at 99% damage, looks set to die once Samus' laser has finished charging - but dramatically, he's in a prime position to grab the health-restoring heart that's just burst from a box.
- Booml The firey explosion sends Samus flying into the heavens, and - at 111% damage - she won't be coming back down in a hurry. After a magnificent comeback, the first point goes to Link.
Games have a tendency to live and die by their central characters. This may seem like a dangerous claim - after all, we're continually insisting that looks don't matter' - but a loveable star can make a difference. For every wise-cracking Gex and limbless Tonic that's out there ruining a game, there's a swearsome Duke Nukem or crazy-haired Goemon who's helping to make a title a pleasure to play.
And so we come to Smash Bros, the best beat-'em-up on the N64 by miles, mainly - though not exclusively - because it's got Mario in. There's no common-or-garden high-kicking schoolgirl wearing a short skirt, nor a forgettable ninja master chucking fireballs all over the shop. Instead, there's Yoshi, laying eggs and making his trademark bleeting noise. There's Pikachu, harnessing the power of electricity to fry his opponents. And there's Mario himself, shouting in Italian and pulling off punches and kicks straight from Super Mario 64. Smash Bros is full of classic Nintendo characters using their classic Nintendo moves and, as such, comes with a ready-made aura of that Shigsy-style magic.
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The appearance of Pika should be a clue that Smash Bros isn't just another outing for the eight regular Mario Kart/Party/Golf players. Instead, this game features a 'Greatest Hits' collection of past Nintendo favourites, including Fox McCloud, Link, and Metroid's Sam us Aran. This is undoubtedly a good thing - unlike Peach, Toad and co. (whose 'one strength, one weakness' nature means they only differ from each other subtly), the fighters in Smash Bros' are totally individual, with moves ranging from 14-hit punches to devastating laser shots. There aren't as many moves as, say, Tekken has, but there's still more than enough variety here to satisfy all but the most hardcore of fighting fans.
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The fighting itself is typical of Nintendo, refusing to follow the rules of normal beat-'em-ups. There are no power bars, no finger-twistingly complicated combo moves, and no booming 'Round One... Fight!' announcements. A point is won by simply wearing your opponent's strength down until they're weak enough to be kicked off the 3D arena to their 'death' - at which point, they simply reappear for another go. There's no break in the fighting until the timer runs down and the scores tallied; until then, it's nothing but fast, free-flowing fighting, which -thanks to the open arenas, varied moves, and up to four players simultaneously smacking each other to bits - is never anything less than gripping.
The 12 arenas in Smash Bros, just like Mario Kart's tracks and Mario Golfs courses, are exquisitely designed. They're not particularly detailed - which thankfully means there's no chance of losing your character against the background - but they're firmly in the Nintendo mould, with each based on a single character's 'world'. Each also offers a different type of fight -Yoshi's small, multi-platformed screen makes for fast scrapping with barely a moment to think, while Fox's huge flat arena creates a more tactical battle, where there's room to retreat and contemplate your next attack.
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As you'd expect from a game with The Big N's name stamped on it. Smash Bros isn't in the habit of allowing beginners to be pummelled senseless by experts. With relatively unrestricted arenas, power-ups popping up all over the place and a complete lack of guaranteed match-winning special moves. Smash Bros' fights veer this way and that in a superbly unpredictable way. Just as a lightning strike could turn a Mario Kart race upside-down, the sudden appearance of a lightsabre or Pokyball power-up can give even the most downtrodden pugilist a glimpse of victory. Experienced Smash Bros players are still likely to win, but with a small number of moves per fighter, there's no excuse for anyone not knowing at least one character inside-out.
And it's when everyone playing is familiar with their character that Smash Bros reveals its true beauty - an unexpectedly tactical heart beating beneath its cutesy, arcadey exterior. If you're serious about winning, you'll need to work out the best time to use Mario's 14-hit punching combo, find the perfect place to launch Pikachu's lightning strike attack, and time jumps to avoid Link's brutal longshot attack. As a consequence, you'll develop your own style of play, and some of the best moments will come from expert-mentation under pressure - such as managing an extended triple-jump back into the arena after a particularly hefty kick into space, or throwing a fireball in someone's face from a screen-width away.
There truly is never a dull moment. There's the odd frustrating moment, where the analogue controls make it difficult to move between platforms, or the camera zooms out so far to fit everyone on screen that the characters are nothing more than dots in the distance. But there are simply so many neat touches - the knowing homages to retro Nintendo titles, the heart-rending cry of 'Pikaaaal' as the yellow mouse sails to his doom, the freeze-frame pause mode - that you'll forgive Smash Bros all its minor faults. Within a few minutes of playing for the first time, you'll have chosen a favourite character, a favourite arena, a favourite power-up - all classic signs that you're playing a top-notch game.
So, undoubtedly, this is the best beat-'em-up on the N64. If you're looking for a more traditional fighting game, Imagineer's excellent Fighters Destiny (or the upcoming sequel) is probably more to your taste. But Smash Bros is as unique and essential an experience as any Mario game - especially as its multiplayer ranks up there with GoldenEye's, Mario Kart's and Quake 2's. The fact that Smash Bros is still an office lunchtime favourite, almost a year after we first got our hands on it is testament to its greatness. Do not miss it.